Hand and Foot Score Sheet
Four rounds, two or three teams. Count each team's books, bonuses and cards in the calculator below the sheet and the round score is filled in for you.
Now: round 1
No scores yet. Enter the first round below.
High score wins · 0 of 4 rounds complete
Teams (2–3)
- 1
- 2
| Round | Team 1 | Team 2 |
|---|---|---|
Round 1Meld 50+ | ||
Round 2Meld 90+ | ||
Round 3Meld 120+ | ||
Round 4Meld 150+ | ||
| Total | 0 | 0 |
Saved automatically in this browser, so a refresh or a closed tab won't lose the game. Press Enter to jump to the next box; tap ± to make a score negative.
Round calculator: round 1 (opening meld 50+)
Score one team at a time: books, going out, red 3s, the cards they melded, minus the cards still in their hands and feet.
Books (seven-card piles)
Clean × 500
Dirty × 300
Red 3s laid down +100
Red 3s caught −100
Cards melded on the table (count the cards inside books too)
Jokers × 50
2s × 20
Aces × 20
8 – K × 10
4 – 7 × 5
Black 3s × 5
Cards left in hand and foot (subtracted)
Jokers × 50
2s × 20
Aces × 20
8 – K × 10
4 – 7 × 5
Black 3s × 5
- Book bonuses
- 0
- Going out
- 0
- Red 3s
- 0
- Melded cards
- 0
- Cards left in hand and foot
- 0
- Round score
- 0
How Hand and Foot scoring works
Hand and Foot is a Canasta-style game for partners, played with several decks. Each player has two piles of cards: the hand, played first, and the foot, picked up once the hand is used up. A round ends when one player goes out. Every team then works out a single number made of three parts:
- Bonuses: 500 for each clean book, 300 for each dirty book, 100 for each red 3 laid down, and 100 for the team that went out.
- Melded cards: the value of every card the team has on the table, books included.
- Minus cards caught:the value of every card left in the team's hands and feet, and the penalty for any red 3 still held.
Card values
| Card | Points |
|---|---|
| Jokers | 50 |
| 2s | 20 |
| Aces | 20 |
| 8 – K | 10 |
| 4 – 7 | 5 |
| Black 3s | 5 |
| Red 3s | +100 laid down, −100 if caught (house penalties vary) |
Jokers and 2s are wild. Most rule sets don't let you meld black 3s (a few allow it only when going out); discarding one stops the next player from taking the pile.
Meld minimums by round
Before a team can put anything down in a round, its opening meld must reach a minimum count that rises each round. The sheet shows it under each round label.
- Round 1: at least 50 points
- Round 2: at least 90 points
- Round 3: at least 120 points
- Round 4: at least 150 points
A worked example round
Round 2. The Blue team went out. Across both partners they have:
- 2 clean books and 1 dirty book: 1,000 + 300 = 1,300
- Going out: 100
- 1 red 3 laid down: 100
- Melded cards: 2 Jokers, 3 twos, 4 Aces, 14 cards from 8 to King and 7 cards from 4 to 7: 100 + 60 + 80 + 140 + 35 = 415
- Caught in hand and foot: nothing, because they went out.
Blue scores 1,300 + 100 + 100 + 415 = 1,915. The Red team made 1 dirty book (300), has 160 points of melded cards, and is caught holding a Joker, an Ace and two 9s (50 + 20 + 20 = 90) plus a red 3 still in a foot (−100). Red scores 300 + 160 − 90 − 100 = 270.
In the calculator, pick a team, set the book counters, tick Went out if it applies, and tap in the cards by type. The breakdown shows each part, and Enterwrites the total into that team's box for the current round.
House rules and variants
Hand and Foot is a family game with many local versions. The calculator uses the values above by default, and House rules lets you change the ones that vary most:
- Going-out bonus. 100 is the usual value; some tables pay more.
- Red 3 penalty. A red 3 caught in hand is commonly −100, but −300 and −500 are both seen.
- Wild-card books.A book made entirely of 2s and Jokers isn't part of the basic game; tables that allow it often value it at 1,500.
Other differences, such as how many books you need before you may go out or whether you must ask your partner first, change how the round is played rather than how it is scored. Agree on them before the first deal.
Prefer the classic game Hand and Foot grew out of? The Canasta score sheetworks the same way, with Canasta's own bonuses and a target of 5,000.
Frequently asked questions
How do you score Hand and Foot?
At the end of each round, every team adds its bonuses (500 per clean book, 300 per dirty book, 100 for going out, 100 per red 3 laid down), adds the point value of every card it has melded, including the cards inside books, and subtracts the value of every card still in its players' hands and feet. The result is the team's score for the round.
What is the difference between a clean book and a dirty book?
Both are seven cards of the same rank. A clean (natural) book has no wild cards and is worth 500. A dirty (mixed) book contains at least one wild card, a 2 or a Joker, and is worth 300. Most rules limit how many wild cards a dirty book can hold, commonly no more than three.
What are the meld minimums in Hand and Foot?
In the most common schedule, a team's first meld of the round must total at least 50 points in round 1, 90 in round 2, 120 in round 3 and 150 in round 4. The score sheet shows the minimum under each round.
How much are red 3s worth in Hand and Foot?
Red 3s are usually laid down as soon as they are drawn and score 100 each for the team. A red 3 still in a hand or foot at the end of the round counts against the team, commonly 100, though some tables charge 300 or 500. Pick your table's penalty under House rules.
How many rounds are in Hand and Foot?
Four is standard, one for each meld minimum. The highest total after round 4 wins. The score sheet is set to four rounds.
Do the cards in a book count for points as well as the book bonus?
Yes. Every card on the table scores its own value, so a clean book of Kings is worth 500 for the book plus 70 for the seven Kings. Count the cards inside books when you fill in the melded cards.
Is a book of all wild cards allowed?
Not in the basic game, but many families allow it as a house rule, often worth 1,500. Switch on wild-card books under House rules and set the value your table uses.