Phase 10 Score Sheet
Enter each hand's points and tick the phase when a player makes it. The sheet keeps everyone's phase, adds the totals and calls the winner.
Now: hand 1 · Player 1 deals
No hands scored yet. Everyone starts on phase 1.
Tick “Made” when a player completes their phase, and enter the points left in their hand.
Players (2–6)
- 1
- 2
- 3
- 4
| Hand | Player 1DOn phase 1 | Player 2On phase 1 | Player 3On phase 1 | Player 4On phase 1 |
|---|---|---|---|---|
Hand 1Deals: Player 1 | ||||
| Total | 0On phase 1 | 0On phase 1 | 0On phase 1 | 0On phase 1 |
Saved automatically in this browser, so a refresh or a closed tab won't lose the game. Press Enter to jump to the next box.
Card counter: points left in a hand
Count the cards a player is still holding by type. 1–9 are 5 points, 10–12 are 10, Skips 15, Wilds 25.
1–9 × 5
10, 11, 12 × 10
Skip × 15
Wild × 25
= 0 points
How Phase 10 scoring works
Each hand, every player tries to lay down their current phase. A hand ends as soon as one player gets rid of their last card. Everyone else then scores the cards they are still holding:
| Card left in hand | Points each |
|---|---|
| 1 to 9 | 5 |
| 10, 11, 12 | 10 |
| Skip | 15 |
| Wild | 25 |
Because every card is worth a multiple of 5, a hand score is always a multiple of 5; the sheet highlights any entry that isn't, which usually means a typo. Players who completed their phase move on to the next one; players who didn't try the same phase again next hand. Points and phases are separate: you can make your phase and still be caught with a handful of cards.
The ten phases
- 2 sets of 3
- 1 set of 3 + 1 run of 4
- 1 set of 4 + 1 run of 4
- 1 run of 7
- 1 run of 8
- 1 run of 9
- 2 sets of 4
- 7 cards of one color
- 1 set of 5 + 1 set of 2
- 1 set of 5 + 1 set of 3
A set is cards of the same number, a run is cards in numerical order, and Wilds can stand in for any card. The phase each player is working on is shown under their name and in the Total row, so nobody has to remember where they are after a long game.
A worked example hand
Four players are on hand 3. Ana goes out. The others count their cards:
- Ana went out after laying down phase 3: 0, tick “Made P3”.
- Ben laid down his phase but holds a 7 and a Skip: 5 + 15 = 20, tick “Made”.
- Cara missed her phase and holds four low cards, two 11s and a Wild: 20 + 20 + 25 = 65, leave “Made” unticked.
- Dev missed his phase and holds a 2 and a 12: 5 + 10 = 15.
The card counter under the sheet does this arithmetic: tap + for each card type a player is holding, then press Enter in hand 3 to drop the total into their box.
How the winner is decided
The game ends after the hand in which someone completes phase 10. Only players who completed phase 10 in that hand can win, and among them the lowest total wins. So the player who finishes all ten phases first wins even with a high total, as long as nobody else finished in the same hand. If two or more finishers share the lowest total, the standard tie-break is for them to play phase 10 again, and the first to complete it wins. While the game is running, the banner shows who is furthest along, using total points to separate players on the same phase.
Common house rules
- Shorter games. A popular way to halve the length is to play only the odd phases (1, 3, 5, 7, 9) or only the even ones (2, 4, 6, 8, 10). Choose “Odd only” or “Even only” under Phases played in setup; the sheet then steps through those five phases and ends the game when someone completes the last one.
- Lowest score wins outright.Some families ignore phase progress and play a set number of hands, lowest total wins. If that's your table, the general score keeper with low score wins and a fixed number of rounds is a better fit.
- Dealer rotation. The deal passes one player to the left each hand; turn on the dealer indicator in setup and the sheet shows whose turn it is to deal.
Phase 10 is a trademark of Mattel. This free scorekeeper is not affiliated with or endorsed by Mattel.
Frequently asked questions
How do you score Phase 10?
When someone goes out, everyone else adds up the cards still in their hand: 5 points for each card numbered 1 to 9, 10 points for each 10, 11 or 12, 15 points for a Skip and 25 points for a Wild. The player who went out scores 0. Scores accumulate across hands, and low is good.
Who wins Phase 10?
The game ends after the hand in which a player completes phase 10. If only one player finished phase 10 in that hand, they win, whatever their total. If several players finished it in the same hand, the one with the lowest total wins.
What happens if two players tie in Phase 10?
If two or more players complete phase 10 in the same hand and also have the same lowest total, the standard tie-break is for those players to play phase 10 again; the first to complete it wins. The scorekeeper flags this case instead of picking a winner.
Does the player with the lowest score always win?
No, and this is the most common scoring mistake. Phase progress comes first: someone on phase 10 with 300 points beats someone stuck on phase 9 with 80. Points only decide between players who complete phase 10 in the same hand.
What if I don't complete my phase in a hand?
You stay on the same phase for the next hand and still score the cards left in your hand. Leave the “Made” box unticked and the scorekeeper keeps you on that phase.
Can I print a Phase 10 score sheet?
Yes. Print blank score sheet gives a clean page with a column per player, 18 hand rows, a total row and the ten phases listed at the top. Print this game prints the current game with every score and completed phase marked.
Will my game be saved if I close the page?
Yes. Scores, phases and player names are saved in your browser after every change, so a refresh, a locked phone or a closed tab won't lose the game. Nothing is sent to a server.