Mexican Train Score Sheet
A row for every round from double twelve down to double blank. Enter the pips left in each hand and the lowest total is tracked for you.
Now: round 1
No scores yet. Enter the first round below.
Low score wins · 0 of 13 rounds complete
Players (2–8)
- 1
- 2
- 3
- 4
| Round | Player 1 | Player 2 | Player 3 | Player 4 |
|---|---|---|---|---|
Double twelve12|12 engine | ||||
Double eleven11|11 engine | ||||
Double ten10|10 engine | ||||
Double nine9|9 engine | ||||
Double eight8|8 engine | ||||
Double seven7|7 engine | ||||
Double six6|6 engine | ||||
Double five5|5 engine | ||||
Double four4|4 engine | ||||
Double three3|3 engine | ||||
Double two2|2 engine | ||||
Double one1|1 engine | ||||
Double blank0|0 engine | ||||
| Total | 0 | 0 | 0 | 0 |
Saved automatically in this browser, so a refresh or a closed tab won't lose the game. Press Enter to jump to the next box.
How Mexican Train scoring works
Each round starts with one double in the centre hub, called the engine. In a double-12 game the first round uses the double twelve, the next the double eleven, and so on until the final round is played off the double blank. Players build their own train from the engine, add to the shared Mexican train, or play on another player's train when it is open.
A round ends when someone plays their last domino, or when no one can play and the boneyard is empty. Everyone then counts the pips (dots) on the dominoes still in their hand, and that is their score for the round. The player who went out scores 0. Scores are penalties, so the lowest total after the last round wins.
| Set | Rounds | First engine |
|---|---|---|
| Double-9 | 10 | Double nine |
| Double-12 | 13 | Double twelve |
| Double-15 | 16 | Double fifteen |
Choose your set under Domino set in the setup panel and the sheet rebuilds its rows to match, each labelled with that round's engine.
A worked example round
Round 3 of a double-12 game (the double ten is the engine). Rosa plays her last tile. The others count up:
- Rosa went out: 0.
- Tom holds 6|4 and 12|3: 10 + 15 = 25.
- June holds 0|0 and 2|1. By the basic count that is 0 + 3 = 3; with the 50-point double-blank house rule it is 53.
Big tiles are what hurt: a single 12|12 left in your hand is 24 points. Getting rid of high doubles early is one of the simplest ways to keep your total down.
Common house rules
- Double blank for 50. Turns the double blank into a penalty instead of a free tile.
- Counting up. Some groups begin with the double blank and finish with the highest double. The totals are the same; only the order of the rows changes.
- Shorter games. Playing only half the rounds is common when time is short. Use the general score keeper with low score wins and the number of rounds you want.
Using the sheet
Add players in seating order and press Enter after each score to move to the next box. The highlighted row is the current round, the bottom row keeps running totals, and the star marks the current leader. Any box can be edited later, Undo reverses the last change, and the game saves in your browser as you go, so a long game can span an evening without losing anything. Print blank score sheet gives a paper version with every engine already written in.
Frequently asked questions
How many rounds are in Mexican Train?
One round for each double in the set. With a double-12 set you play 13 rounds, starting with double twelve and finishing with double blank. A double-9 set gives 10 rounds and a double-15 set 16.
How do you score Mexican Train?
When a player plays their last domino, or nobody can play, the round ends. Every other player adds up the pips on the dominoes left in their hand and writes that down. The player who went out scores 0. After the last round, the lowest total wins.
How much is the double blank worth?
By the basic rule a blank is zero, so the double blank counts 0. Many groups make it a 50-point penalty so that nobody can sit on it safely. Agree on it before you start; the sheet takes whatever total you enter.
Does the high or low score win?
Low. Points are a penalty for dominoes you couldn't play, so the player with the smallest total after the final round wins.
Can we start at double blank and count up?
Some groups do. The scoring is the same either way; just read the rows from the bottom up, or use the general score keeper with 13 rounds if you want the labels in your order.
What if the round ends with nobody going out?
If every train is blocked and the boneyard is empty, the round ends and everyone counts the pips left in their hand, including the player with the fewest tiles. Nobody scores 0 that round.